Town: Kuv-vě Birěkhka

Kuv-vě Birěkhka

Kuv-vě Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceWv-0săbb District
Sub ProvenceYafokzè Zone
RegionLehsho Härt Brushlands
Founded1159
Community LeaderAdministrator Bt-370z 'K1' Shëg̈mëm
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4614 m (15137 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population1195
Population Density239 people per km2 (597 people per mi2)
Town AuraIllusion
Naming
Native nameKuv-vě Birěkhka
Pronunciation/kuv/ /vɛ/
Direct Translation[secret] [part; piece; item; segment; bit]
Translation[Not Yet Translated]

Kuv-vě Birěkhka (/kuv/ /vɛ/ [secret] [part; piece; item; segment; bit]) is a subtropical Town located in Yafokzè Zone, Wv-0săbb District, within the Federation of Alveria.

The name Kuv-vě Birěkhka is derived from the Constructi language, as Kuv-vě Birěkhka was founded by Ot-67j 'D.A.R.Y.L.' Gadsmê, who was culturaly Constructi.

Climate

Kuv-vě Birěkhka has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kuv-vě Birěkhka receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Kuv-vě Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4614 m (15137 ft) above sea level.

Overview

Kuv-vě Birěkhka was founded durring the late 13th century in fall of the year 1159, by Ot-67j 'D.A.R.Y.L.' Gadsmê. The establishment of Kuv-vě Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kuv-vě Birěkhka's construction back out of the project. Ot-67j 'D.A.R.Y.L.' Gadsmê pushed on reguardles, and Kuv-vě Birěkhka was finished, but starts off as a terible place to live.

Kuv-vě Birěkhka was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kuv-vě Birěkhka is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kuv-vě Birěkhka is buildings are arranged arrounded a highly ordered system of broad split-log ties streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Kuv-vě Birěkhka's frontieer-style defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Before you’ve even set foot into the heart of Kuv-vě Birěkhka, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Kuv-vě Birěkhka.

Civic Infrastructure

Kuv-vě Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kuv-vě Birěkhka.

Kuv-vě Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kuv-vě Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kuv-vě Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kuv-vě Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kuv-vě Birěkhka's public wards, blessings, and other arcane systems.

Kuv-vě Birěkhka has a first rate hospital which caters to anyone in need of long term medical care.

Kuv-vě Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kuv-vě Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kuv-vě Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Kuv-vě Birěkhka most nights are accompanied by colorful ribbons of light in the sky.

The Dallo near Kuv-vě Birěkhka are known to be quite timid.

Kuv-vě Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Transmutation energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4839 m2
    • Cattle and Similar Creatures: 298
    • Poultry: 3585
    • Swine: 239
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

350 of Kuv-vě Birěkhka's population work within a Foundational Occupation.

762 of Kuv-vě Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 83 (7%) are noncontributers.

Points of Interest

The roads leading into Kuv-vě Birěkhka possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kuv-vě Birěkhka was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kuv-vě Birěkhka lost 179 people, 115 livestock, and 86 buildings. The conflict ended after roughly 82, when members of Kuv-vě Birěkhka's militia enacted an operation to destroy or capture a particular enemy war supplies. The operation was complicated by the officer in charge of Kuv-vě Birěkhka's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a crushing defeat for Kuv-vě Birěkhka's forces. The war is remembered in legend by Kuv-vě Birěkhka's bards, historians, and legend keepers.

History